I realized while working on blaine that the workflow I had planned would gobble up a bunch of time; it didn’t make sense to model and rig a bunch of unique meshes for a bunch of secondary characters. if I could make a variable basemesh (something I’m always happy to do) with a flexible rig it’d make things a whole lot easier.
so! this mesh is a first step. I could do with more erudition in the variety of forms, but I’m also using Rigify for the first time and am still getting used to it.
but they’re fun right yeah they’re fun we have fun right guys fun times fun clink fun that was us toasting